Independent development studio. Plugins and pipeline tools for 3ds Max, Maya, ZBrush, and modern DCC workflows.
A bridge plugin connecting 3ds Max to Headus UVLayout and RizomUV. Streamlined UV unwrapping workflows for technical artists and production pipelines. Free tier with full bridge functionality. Pro tier with extended preset library, compact mode, and priority support.
Destination-aware texture export from Substance Designer, Painter, Sampler, and Photoshop. Pick your target — FAB, Unity, Unreal, or custom — and TexFunnel auto-formats names, structure, sizing, and map types to match.
Universal toolkit for marketplace asset creators. Make, convert, and prep game-ready assets for FAB, Unity Asset Store, Unreal Marketplace, and ArtStation from a single workflow.
Cross-application PBR sync for Substance Designer, Painter, and Sampler. Lock your team to identical visual settings so Designer output physically matches Painter and Sampler renders.
Rusty Nail Media is an independent development studio founded by Stephen Hauer. We build polished, production-ready plugins and pipeline tools for working 3D artists.
Every product is shaped by hands-on production experience and tested in real studio workflows before release. The brand name plays on contrast: rust suggests friction, decay, and lost time. Our tools are designed to remove it.